Ekke Ekke Ekke Ekke Ptangya Ziiinnggggggg Ni!
salviag:

salviag:

I’m not a Marvel expert at all—in fact, I’m very new to the fandom.  So I am hoping someone out there will be able to help me figure something out.
I’ve seen from a couple different sources that Steve Rogers grew up in a historically gay neighborhood, and this is used to support the argument that Cap wouldn’t be homophobic despite the norms of the time period in which he grew up.  I love the idea, actually, and it seems consistent with Cap’s character to me.  And apparently in the comics one of his good friends is openly gay and he supports his friend’s relationship.  Which is all great.
EXCEPT.
Steve Rogers’ canonical background is that he comes from poor Irish immigrant stock.  He’s Christian (most likely Catholic), and that aforementioned ‘gay neighborhood’—that’s Brooklyn Heights, and in the 30s it was not a neighborhood working class Irish-Americans could afford to live in.
So that’s a problem.
Some of the most well-known historically Irish-American neighborhoods (Greenwich Village, Chelsea, Hell’s Kitchen) are in Manhattan, so they’re out—Steve is definitely a Brooklyn boy.
And several neighborhoods in Brooklyn did have a substantial Irish population.  A couple of them are close to the waterfront, near Brooklyn Heights.  A bit to the north is Vinegar Hill.  South Brooklyn would be another possibility, though by the 1930s that neighborhood was more of an Italian-American enclave.
Either seems more likely to me than Brooklyn Heights.
So:  did Marvel not do quite enough digging when they decided where Steve’s pre-deep freeze home would be?  Or can someone point me to a source that might be able to explain how a poor Irish Catholic boy grew up in a moderately upper class neighborhood?
And yes, I am aware that fretting over the hypothetical location of an imaginary superhero’s apartment is a little over the top.  Is this your first fandom?  ’Cause this is the kind of thing we do for fun around here…

So 220-221b-whateverit takes asked about Marvel canon puts Steve Roger’s pre-WW II apartment in Brooklyn Heights, and so I’m reblogging some of my earlier thinking about it.  And a link if I can manage to add it.  (I have been trying to do this for 45 minutes and am just completely hopeless at this stuff.) 

salviag:

salviag:

I’m not a Marvel expert at all—in fact, I’m very new to the fandom.  So I am hoping someone out there will be able to help me figure something out.

I’ve seen from a couple different sources that Steve Rogers grew up in a historically gay neighborhood, and this is used to support the argument that Cap wouldn’t be homophobic despite the norms of the time period in which he grew up.  I love the idea, actually, and it seems consistent with Cap’s character to me.  And apparently in the comics one of his good friends is openly gay and he supports his friend’s relationship.  Which is all great.

EXCEPT.

Steve Rogers’ canonical background is that he comes from poor Irish immigrant stock.  He’s Christian (most likely Catholic), and that aforementioned ‘gay neighborhood’—that’s Brooklyn Heights, and in the 30s it was not a neighborhood working class Irish-Americans could afford to live in.

So that’s a problem.

Some of the most well-known historically Irish-American neighborhoods (Greenwich Village, Chelsea, Hell’s Kitchen) are in Manhattan, so they’re out—Steve is definitely a Brooklyn boy.

And several neighborhoods in Brooklyn did have a substantial Irish population.  A couple of them are close to the waterfront, near Brooklyn Heights.  A bit to the north is Vinegar Hill.  South Brooklyn would be another possibility, though by the 1930s that neighborhood was more of an Italian-American enclave.

Either seems more likely to me than Brooklyn Heights.

So:  did Marvel not do quite enough digging when they decided where Steve’s pre-deep freeze home would be?  Or can someone point me to a source that might be able to explain how a poor Irish Catholic boy grew up in a moderately upper class neighborhood?

And yes, I am aware that fretting over the hypothetical location of an imaginary superhero’s apartment is a little over the top.  Is this your first fandom?  ’Cause this is the kind of thing we do for fun around here…

So 220-221b-whateverit takes asked about Marvel canon puts Steve Roger’s pre-WW II apartment in Brooklyn Heights, and so I’m reblogging some of my earlier thinking about it.  And a link if I can manage to add it.  (I have been trying to do this for 45 minutes and am just completely hopeless at this stuff.) 

I know a guy.

anatomicalart:

Quickest way to improvement? Practice. It’s a simple bit of advice that rings with absolute truth. Articles, tips, mentors, and study will never get you as far as rolling up your sleeves and getting down to work, be it animation or any other skill. Today we’ve compiled a list of exercises, like animation push-ups, that will get your art skills buff and toned.
Maybe you still need convinced of how important the “Art of Doing” is? Look no further than the early days of animation, especially at the Disney studio. Here were a group of animators (before being an animator was even a thing) who HAD no books to read, or websites to visit, or even experienced animators to ask. They learned via the age old art of hands-on training, experimenting and discovering as they went. And some would argue they created some of the greatest animation to ever be seen. Masterpieces like the dwarfs dancing in Snow White or the terror of the Monstro scene in Pinocchio. So be like them! Get out there and do animation!

Some of these exercises you may have done or seen before; some maybe not. Consider doing each of them, even if you did once previously, because returning to an old exercise to see how much you’ve progressed is a very valuable experience.
Level 1 Exercises
(Do not discount their simplicity! Here you have the principals of animation, which all other animation is built on. They are worth your time and effort.)
Ball Bouncing in place, no decay (loop)
Ball Bouncing across the screen
Brick falling from a shelf onto the ground
Simple character head turn
Character head turn with anticipation
Character blinking
Character thinking [tougher than it sounds!]
Flour Sack waving (loop)
Flour Sack jumping
Flour Sack falling (loop or hitting the ground)
Flour Sack kicking a ball
Level 2 Exercises
Change in Character emotion (happy to sad, sad to angry, etc.)
Character jumping over a gap
Standing up (from a chair)
Walk Cycle [oldie but goodie!]
Character on a pogo stick (loop)
Laughing
Sneezing
Reaching for an object on a shelf overhead
Quick motion smear/blur
Taking a deep breath [also tougher than it sounds!]
A tree falling
Character being hit by something simple (ball, brick, book)
Run Cycle
Level 3 Exercises
Close up of open hand closing into fist
Close up of hand picking up a small object
Character lifting a heavy object (with purpose!)
Overlapping action (puffy hair, floppy ears, tail)
Character painting
Hammering a nail
Stirring a soup pot and tasting from a spoon
Character blowing up a balloon
Character juggling (loop)
Scared character peering around a corner
Zipping up a jacket
Licking and sealing an envelope
Standing up (from the ground)
Pressing an elevator button and waiting for it
Starting to say something but unsure of how
Level 4 Exercises
Character eating a cupcake
Object falling into a body of water
Two characters playing tug-of-war
Character dealing a deck of cards out
The full process of brushing one’s teeth
A single piece of paper dropping through the air
Run across screen with change in direction
Sleeping character startled by alarm then returning to sleepy state
Opening a cupboard and removing something inside
Putting on a pair of pants
Opening the “world’s best gift” and reacting
Any of the above exercises using a very heavy character/object next to a very light character/object. Enhance the differences the weight change makes!
Things to keep in mind:
Reading these exercises will do as much for you as reading about push-ups would do for your physical muscles: NOTHING. If you want the benefit, you must animate them. Take a deep breath and just do it.
Do not forget the famous words of Ollie Johnston: “You’re not supposed to animate drawings [3D models]. You’re supposed to animate feelings.” If a character isn’t thinking, they aren’t alive, and the animation has failed.
Keep it simple! There is no reason to over complicate any of these exercises. Going back to push-ups, would push-ups be harder if while doing them you also recited the Gettysburg Address? Yes. Would they be any more beneficial? No. Keep things nice and simple and clear.
Do your best. There is no reason to do these exercises poorly. Give it your all. You don’t have to show anyone, these are for you. You owe it to yourself to try your very best. Something not quite right? Take the time to fix it.
As always, have fun. Push ups are not fun. Animation is supposed to be. Be joyful in your work!
Have any questions about the exercises above? Leave a comment below and we’ll answer them the best we can! Someone else may be wondering the exact same thing, so you’ll help them too. Likewise if someone is looking for possible exercises, why not share a link to these and give them a hand?

Article featured on AnimatorIsland.com [Source]Article composed by J.K. RIKIMARCH 18, 2013Follow @AnimatorIsland on Twitter for more updates tips and tricks.

anatomicalart:

Quickest way to improvement? Practice. It’s a simple bit of advice that rings with absolute truth. Articles, tips, mentors, and study will never get you as far as rolling up your sleeves and getting down to work, be it animation or any other skill. Today we’ve compiled a list of exercises, like animation push-ups, that will get your art skills buff and toned.

Maybe you still need convinced of how important the “Art of Doing” is? Look no further than the early days of animation, especially at the Disney studio. Here were a group of animators (before being an animator was even a thing) who HAD no books to read, or websites to visit, or even experienced animators to ask. They learned via the age old art of hands-on training, experimenting and discovering as they went. And some would argue they created some of the greatest animation to ever be seen. Masterpieces like the dwarfs dancing in Snow White or the terror of the Monstro scene in Pinocchio. So be like them! Get out there and do animation!

image

Some of these exercises you may have done or seen before; some maybe not. Consider doing each of them, even if you did once previously, because returning to an old exercise to see how much you’ve progressed is a very valuable experience.

Level 1 Exercises

(Do not discount their simplicity! Here you have the principals of animation, which all other animation is built on. They are worth your time and effort.)

  1. Ball Bouncing in place, no decay (loop)
  2. Ball Bouncing across the screen
  3. Brick falling from a shelf onto the ground
  4. Simple character head turn
  5. Character head turn with anticipation
  6. Character blinking
  7. Character thinking [tougher than it sounds!]
  8. Flour Sack waving (loop)
  9. Flour Sack jumping
  10. Flour Sack falling (loop or hitting the ground)
  11. Flour Sack kicking a ball
Level 2 Exercises
  1. Change in Character emotion (happy to sad, sad to angry, etc.)
  2. Character jumping over a gap
  3. Standing up (from a chair)
  4. Walk Cycle [oldie but goodie!]
  5. Character on a pogo stick (loop)
  6. Laughing
  7. Sneezing
  8. Reaching for an object on a shelf overhead
  9. Quick motion smear/blur
  10. Taking a deep breath [also tougher than it sounds!]
  11. A tree falling
  12. Character being hit by something simple (ball, brick, book)
  13. Run Cycle
Level 3 Exercises
  1. Close up of open hand closing into fist
  2. Close up of hand picking up a small object
  3. Character lifting a heavy object (with purpose!)
  4. Overlapping action (puffy hair, floppy ears, tail)
  5. Character painting
  6. Hammering a nail
  7. Stirring a soup pot and tasting from a spoon
  8. Character blowing up a balloon
  9. Character juggling (loop)
  10. Scared character peering around a corner
  11. Zipping up a jacket
  12. Licking and sealing an envelope
  13. Standing up (from the ground)
  14. Pressing an elevator button and waiting for it
  15. Starting to say something but unsure of how
Level 4 Exercises
  1. Character eating a cupcake
  2. Object falling into a body of water
  3. Two characters playing tug-of-war
  4. Character dealing a deck of cards out
  5. The full process of brushing one’s teeth
  6. A single piece of paper dropping through the air
  7. Run across screen with change in direction
  8. Sleeping character startled by alarm then returning to sleepy state
  9. Opening a cupboard and removing something inside
  10. Putting on a pair of pants
  11. Opening the “world’s best gift” and reacting
  12. Any of the above exercises using a very heavy character/object next to a very light character/object. Enhance the differences the weight change makes!
Things to keep in mind:
  • Reading these exercises will do as much for you as reading about push-ups would do for your physical muscles: NOTHING. If you want the benefit, you must animate them. Take a deep breath and just do it.
  • Do not forget the famous words of Ollie Johnston: “You’re not supposed to animate drawings [3D models]. You’re supposed to animate feelings.” If a character isn’t thinking, they aren’t alive, and the animation has failed.
  • Keep it simple! There is no reason to over complicate any of these exercises. Going back to push-ups, would push-ups be harder if while doing them you also recited the Gettysburg Address? Yes. Would they be any more beneficial? No. Keep things nice and simple and clear.
  • Do your best. There is no reason to do these exercises poorly. Give it your all. You don’t have to show anyone, these are for you. You owe it to yourself to try your very best. Something not quite right? Take the time to fix it.
  • As always, have fun. Push ups are not fun. Animation is supposed to be. Be joyful in your work!

Have any questions about the exercises above? Leave a comment below and we’ll answer them the best we can! Someone else may be wondering the exact same thing, so you’ll help them too. Likewise if someone is looking for possible exercises, why not share a link to these and give them a hand?

Article featured on AnimatorIsland.com 
[Source]
Article composed by J.K. RIKI
MARCH 18, 2013
Follow @AnimatorIsland on Twitter for more updates tips and tricks.

connaissais:

Captain America’s classic: say-your-line-then-jump-off-the-plane-so-no-one-else-gets-to-say-anything-after

Nouveau-SHIELD Handbook, Section 5.3.1: the Captain America Classic is not a sex thing, no matter what Operative Barton tries to tell you.

samandriel:

dean-the-piesexual:

*short haired people sobbing in the corner*

I just chopped off all my hair and now I see this oh god what did I do

pokemonerds:

pikminpicker:

I hope the degree of customization is very high.

L

Simone Massoni

The New Yorker - Style Issue

animationtidbits:

Fire Emblem: Awakening - Concept Art